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UK Video Games and Consoles Retailing 2006
Market Briefing, October 2006, 1606  €


Description

IntroductionVerdict Research: UK Video Games and Consoles Retailing 2006 is forecast to experience high growth over the next five years, bringing in new retailers to market and driving expansion plans among existing players.
This report analyses the market dynamics, growth trends and drivers and looks at the key distribution channels and the leading retailers.Scope*Market size and sources of growth 2001-2006 and forecasts through to 2011.*Channels of distribution including specialists, non-specialists, grocers and pureplay online retailers.*Profiles of the strengths and weaknesses of leading retailers within those channels and their future outlook.HighlightsAlthough a relatively small market in terms of total UK retail, the video games & consoles market has grown by 26.8% since 2001 and is forecast to outperform the majority of major UK retail sectors over the next five years.Leading specialists such as Game and Gamestation are likely to record strong sales growth in the coming years as they build on their market leading positions.
However, smaller independent specialists will continue to struggle, unable to offer competitive prices and lacking the brand credentials to attract consumers into their stores.Pureplay online retailers and grocers have gained sales of £183m since 2001 and will continue to grow market share.
However, this growth will slow as the channels both begin to mature.Reasons to Purchase*Assess the market through robust market size data for hardware and software, including overall market size data for 2001-2006.*Analyse the key issues and drivers of the market such as pre-owned software, technological innovations and broadening appeal to new customer groups.*Understand the key strengths, weaknesses, opportunities and threats of the leading retailers in the market.


Sommaire
 
VERDICT VIEW 1
CATALYST 1
SUMMARY 1
ANALYSIS 2
Market Overview 2
Definition 2
Key Drivers 2
Market Size and Forecast 2
Market components 2006 4
Channels of distribution 5
Key issues 6
Pre-owned 6
Limiting the cyclical nature of the market 7
Product innovations 8
Changing channel dynamics 8
Channel dynamics and key players 9
Specialists 9
Game 10
Gamestation 11
Non-Specialists 12
General merchandise retailers 13
Woolworths 13
Toys R Us 14
Argos 15
Music & Video specialists 16
HMV 16
Virgin Megastores 17
Pureplay online retailers 18
Amazon 19
Play.com 20
Grocers 21
Tesco 21
Asda 22
ACTIONS 23
The video games & consoles market 2007 and beyond 23
List of Tables
Table 1: Video games & consoles market - key drivers 2006/07 2
Table 2: Video games & consoles market size estimates 1996-2006 and growth forecast to 2011 3
Table 3: Video games & consoles channels of distribution 2001 & 2006e 5
List of Figures
Figure 1: Video games & consoles market component breakdown 2006e 4
Figure 2: Video games & consoles key issues 2006 6
Figure 3: Pre-owned trading cycle 2006 7
Figure 4: Game SWOT analysis 2006 10
Figure 5: Gamestation SWOT analysis 2006 11
Figure 6: Woolworths SWOT analysis 2006 13
Figure 7: Toys R Us SWOT analysis 2006 14
Figure 8: Argos SWOT analysis 2006 15
Figure 9: HMV SWOT analysis 2006 16
Figure 10: Virgin Megastores SWOT analysis 2006 17
Figure 11: Amazon SWOT analysis 2006 19
Figure 12: Play.com SWOT analysis 2006 20
Figure 13: Tesco SWOT analysis 2006 21
Figure 14: Asda SWOT analysis 2006 22
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