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Consumer Electronics: Global Industry Guide
Market Report, August 2006, 796  €


Description

Consumer Electronics: Global Industry Guide is an essential resource for top-level data and analysis covering the consumer electronics industry.
It includes detailed data on market size and segmentation, textual analysis of the key trends and competitive landscape, and profiles of the leading companies.
This incisive report provides expert analysis on a global, regional and country basis.Scope of the Report * Contains an executive summary and data on value and segmentation * Provides textual analysis of the industry's prospects, competitive landscape and profiles of the leading companies * Covers Global, European, Asia-Pacific & 11 individual country markets * Includes a five-year forecast of the industryHighlightsGlobal consumer electronics markets are evolving rapidly, with many products being rendered obsolete by recent technological advances.
The video sector is currently undergoing particular change with a surge in customers requirements for high definition television sets hot on the heels of the widespread adoption of LCD and plasma screen technology.
The digitalization of consumer electronics, has led to the convergence of technologies between previously distinct market segments.
The market generated total revenues of $162.9 billion in 2005, representing a compound annual growth rate (CAGR) of 6.2% for the five-year period spanning 2001-2005.
Why you should buy this report: * Spot future trends and developments * Inform your business decisions * Add weight to presentations and marketing materials * Save time carrying out entry-level researchDefinitionThe consumer electronics market consists of the total revenues generated through the sale of audio, video, and games console products designed primarily for domestic use.
The audio sector consists of hifi systems, cassette, CD, Minidisk and MP3 recorders and players, personal stereos, and radios.The video sector consists of CRT and flat-panel television sets, videocassette and DVD players and recorders (standalone and integrated with TV sets), camcorders, digital cameras, and set-top boxes.
Games consoles consist of all hand-held and plug-in consoles.
The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2005 annual average exchange rates.For the purposes of this report, Europe is defined as Belgium, Czech Republic, Denmark, France, Germany, Hungary, Italy, Netherlands, Norway, Poland, Russia, Spain, Sweden, and the UK.Asia-Pacific is defined as Australia, China, India, Japan, Singapore, South Korea, and Taiwan.The Americas is defined as Brazil, Canada, Mexico, and the United States.The global market is defined as the Americas, Asia-Pacific, and Europe.


Sommaire
 
Consumer Electronics: Global Industry Guide is an essential resource for top-level data and analysis covering the consumer electronics industry. It includes detailed data on market size and segmentation, textual analysis of the key trends and competitive landscape, and profiles of the leading companies. This incisive report provides expert analysis on a global, regional and country basis.

Scope of the Report

* Contains an executive summary and data on value and segmentation

* Provides textual analysis of the industry's prospects, competitive landscape and profiles of the leading companies

* Covers Global, European, Asia-Pacific & 11 individual country markets

* Includes a five-year forecast of the industry

Highlights

Global consumer electronics markets are evolving rapidly, with many products being rendered obsolete by recent technological advances.

The video sector is currently undergoing particular change with a surge in customers requirements for high definition television sets hot on the heels of the widespread adoption of LCD and plasma screen technology.

The digitalization of consumer electronics, has led to the convergence of technologies between previously distinct market segments.

The market generated total revenues of $162.9 billion in 2005, representing a compound annual growth rate (CAGR) of 6.2% for the five-year period spanning 2001-2005.

Why you should buy this report:

* Spot future trends and developments

* Inform your business decisions

* Add weight to presentations and marketing materials

* Save time carrying out entry-level research

Definition

The consumer electronics market consists of the total revenues generated through the sale of audio, video, and games console products designed primarily for domestic use.

The audio sector consists of hifi systems, cassette, CD, Minidisk and MP3 recorders and players, personal stereos, and radios.

The video sector consists of CRT and flat-panel television sets, videocassette and DVD players and recorders (standalone and integrated with TV sets), camcorders, digital cameras, and set-top boxes. Games consoles consist of all hand-held and plug-in consoles.

The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2005 annual average exchange rates.

For the purposes of this report, Europe is defined as Belgium, Czech Republic, Denmark, France, Germany, Hungary, Italy, Netherlands, Norway, Poland, Russia, Spain, Sweden, and the UK.

Asia-Pacific is defined as Australia, China, India, Japan, Singapore, South Korea, and Taiwan.

The Americas is defined as Brazil, Canada, Mexico, and the United States.

The global market is defined as the Americas, Asia-Pacific, and Europe.
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